Monday, 4 April 2011

My 3D Engine Prototype Update


Well, damn I still don't have a name for it but whatever I'll think of something later for now I just want to say that I fixed the normals for my object and now they display the lighting properly, there is still alot of things to be done, as you can see from the screens there is no shadow casting, in the last few days been looking at shadow volume and I think that's what I'll implement next and perhaps add collision detection.

Saturday, 2 April 2011

3D Prototype Progress


Well I have improved the lighting and materials, the map is tile based, I added ability to zoom in and out. Now I want to add volumetric light and fog along with bump maps and perhaps add physics for movement... When those things are done I'll release a demo.