Saturday, 20 August 2011

Cobalt IDE and Language Change Log


Change Log Overall:
- Print Function complete.
- Variables complete.
- You can assign same variable names for other files.
- You can assign a variable to a variable.
- Variables are stored inside their file.
- Can print strings.
- File system complete.
- Concat complete.

Coming features and Updates for the IDE:
- Scroll through tabs.
- Set range of colors for tabs.
- Fix ruler (doesn't work if you backspace a newline). Fix'd
- Build the output window.
- Build the error window.
- Syntax Highlight.

Coming features and Updates for Cobalt Language:
- Implement the IF/ELSE control structure in cobalt.
- Implement Errors.
- Implement Variable Redefinition. Completed

Try it here (OLD):
- GitHub

Sunday, 7 August 2011

Update.

I optimized it a bit. Runs much better. Collision need to be worked on a bit more. However, I'm currently working on something else so it might be a while till the next update. I just wanted to let you guys know that I didn't give up on this yet. :D

Saturday, 25 June 2011

Cubix Prototype

Just a basic prototype with a few sprites. Separate axis theorem and axis alignment.

Link.

Controls W,S,A,D...

Cubix Day #3

The one that is gonna be used:


Original before was all smudged:



The first slide is done. :3 This is the only slide I'll show from the story line. From now on I'll work on releasing an alpha.

Thursday, 23 June 2011

Cubix Day #2

Day #2 on the story line slides here is a quick update:



Wednesday, 22 June 2011

Monday, 4 April 2011

My 3D Engine Prototype Update


Well, damn I still don't have a name for it but whatever I'll think of something later for now I just want to say that I fixed the normals for my object and now they display the lighting properly, there is still alot of things to be done, as you can see from the screens there is no shadow casting, in the last few days been looking at shadow volume and I think that's what I'll implement next and perhaps add collision detection.

Saturday, 2 April 2011

3D Prototype Progress


Well I have improved the lighting and materials, the map is tile based, I added ability to zoom in and out. Now I want to add volumetric light and fog along with bump maps and perhaps add physics for movement... When those things are done I'll release a demo.

Sunday, 27 March 2011

Ray Caster



Here is a ray caster I wrote in AS3, made the textures too :P. I don't have a download link yet because it's rather useless, perhaps later I'll make a demo game and release the source code too. It doesn't have sprites or variables heights or the looking up and down illusion. :/

SPHERE Concept


SPHERE was a shell for the PSP but now that I got over it, I want to take it further and perhaps make it for android or other devices like a beagle board, so yeah here is a GUI concept, it can be improved but for now that is what it looks like. Opinions?

Saturday, 26 March 2011

3D Prototype


Hello. I've been working on this for a while. Basically it's a 3D engine written in c++ using the opengl lib. It's far from done but I'm not in a hurry, so yeah...